This project is about computing fastest route choice in the sport of orienteering.
Orienteering route choice is a perfect example of path planning in open terrain. The aim of this project is to develop an automated method to compute the best route choice in orienteering.
Contributions of this project are, so far:
- I proposed a related problem in the IEEEXtreme11 programming competition, which counted more than 3300 teams of students. Here's the problem statement (PDF).
- I'm developing a demo web application to show the use of this technology in a real world example.